Constrained Canvases: The Art of Focused Game Settings
Addressing game scope and immersion through a deliberately myopic spectacle.
March 8, 2024
(Posts filtered by rambling.)
Addressing game scope and immersion through a deliberately myopic spectacle.
March 8, 2024
Why you should focus on solving specific problems with code, rather than inventing work for yourself.
January 9, 2022
Battle of the Syncs: VSync, FreeSync, G-Sync, Enhanced Sync, Fast Sync—a saga of coil whine, loud fans, screen tearing, input lag, and humanity's rebellion against these dastardly fiends.
August 30, 2021