Reese
Schultz

  • Activating the Unity Editor's Play Button via Gamepad

    How to use the start button on your controller to play games in the Unity editor.

    August 9, 2022

    • unity
    • c#
  • Mocking the Unmockable in TypeScript and JavaScript

    Yes, you can mock ES6 function exports! Here's how.

    June 28, 2022

    • typescript
  • Specifize First, Maybe Generalize Later

    Why you should focus on solving specific problems with code, rather than inventing work for yourself.

    January 9, 2022

    • rambling
  • Spawning Prefabs With Unity DOTS

    How to manage and instantiate entity prefabs.

    September 17, 2021

    • unity
    • c#
  • How Extension Methods Work in C#

    Learn how to "add" methods to an existing type.

    August 31, 2021

    • c#
  • FPS, Refresh Rates, and You

    Battle of the Syncs: VSync, FreeSync, G-Sync, Enhanced Sync, Fast Sync—a saga of coil whine, loud fans, screen tearing, input lag, and humanity's rebellion against these dastardly fiends.

    August 30, 2021

    • rambling
  • The Real Ultimate Guide to Fixing OmniSharp in VS Code

    If OmniSharp/IntelliSense isn't working for your C#/Unity projects, this may be the tutorial for you.

    August 28, 2021

    • c#
    • unity
  • Setting Shadows Recursively in Unity GameObjects

    Want to turn shadows on and off for a GameObject and all its children? I'll show you how.

    August 28, 2021

    • unity
    • c#
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