Why you should focus on solving specific problems with code, rather than inventing work for yourself.
How to manage and instantiate entity prefabs.
Learn how to "add" methods to an existing type.
Battle of the Syncs: VSync, FreeSync, G-Sync, Enhanced Sync, Fast Sync—a saga of coil whine, loud fans, screen tearing, input lag, and humanity's rebellion against these dastardly fiends.
If OmniSharp/IntelliSense isn't working for your C#/Unity projects, this may be the tutorial for you.
Want to turn shadows on and off for a GameObject and all its children? I'll show you how.
© Reese Schultz · MIT License · Forked from 11r